Hi I'm trying to fill a basket with laundry for a bake, and I tried to accomplish this by using the reactor cloth modifier. everything works fine except that it leaves a quite a big gap between the collision box and the cloth, and as i want to pile alot of clothes on top of each other, that will become very troublesome, so…
Thanks for the report. Toolbag's GUI should in accordance with your OS's scaling setting. This happens automatically, there isn't manual control over the scaling. One exception would be if you have a low-DPI screen set as your primary monitor, then it will scale in accordance with that. That's an issue we plan to resolve…
Yep, you can do that. Multi/sub-object is essentially identical to using multiple meshes - each multi layer has its own shader and textures and are drawn separately. Anything that two meshes can do (except be drawn separately!) a multi/sub-object mesh can do.
except most buyout deals are either an earn out where the total purchase price is paid over X amount of years, or its in the contract that the owners/senior staff agree to stay on for 2-5 years as part of the deal...exactly to avoid situations like a mass exodus after a buyout.
Sam, Nice to see your progress. There's not much to say for now, except that the current lighting seems good enough and the rocks look great. I went to your blog and read through the different stages of your work. I found some nice tips. Thanks for documenting your process.
I tried cleaning up my code and used the sidescroller example code from http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example Side-Scrolling Camera Again it works just great in PIE but doesn't work on a device. Everything is ok except the player doesn't rotate (which works in Editor).
I don't think I have room to list 25 years of games - I love arcades so I've probably played almost every Arcade & Pinball machine in existence - except Polybius :( Earliest console I've played was one of those Pong consoles with the fake wood veneer
I would second the Stalker series and Metro 2033 (+ Last Light), Dishonoured, Thief 4, TF2, Last of us, Witcher 3. All good choices. Can't think of any more not already mentioned except for maybe Doom 3 (purely for its place in game art history?)
Couldn't work on this recently and had to take a break, but now I found a bit of time for an update. Not so easy sometimes to go back to a project after a break. No clear idea yet how to do the hair, other parts are done except a few tweaks. I will add asymmetry later.
If you really want to use the hole geo, just delete all the hole interiors except for 1. UV it. Then duplicate those polys and snap them into each hole that you need to fill in. You'll be eating a bunch of verts, but at least all the holes will be overlaid in the UV map correctly. Done.