Don't different texture sizes and proportions ultimately create more problems than they solve? Can I mix 2K with 1K textures or rectangular with square ones in Unity/UE shaders?
Bakes fine for me. There was funky smoothing on the mesh. I unlocked normals in Maya, solved the problem. Baked with default settings in Toolbag. Didn't change anything on mesh except unlock normals.
zbrush does have a certain kind of brush called a VDM brush (vector displacement) that can record undercuts. Doesn't solve teh OP problem at all, but just worth mentioning.
I have uploaded my Maya file to Google drive. Here is the link: https://drive.google.com/open?id=1hvYJmjxZeHD1tGKp9AYY1IdS0VvrA2zk Hopefully, someone can solve it. I appreciate all
the help.
solving new problems almost every day and doing "real" art for a living. also someday i want to be commissioned to do a really big, epic renaissance or soviet style monument.
Whenever the Unity flash exporter is released that will solve any problems of needing users to install a plugin, assuming all the shader features are there and the code execution is not a lot slower than a regular build.
We need a mandatory eye scan upon posting. It will solve the spambot problem AND we'll all look super cool, not that we would know first hand, we would be blind.
Hey. I know you've already solved your problem, but I suggest using XGen next time. nHair is already outdated and, in my opinion, XGen is far easier to use.
Thanks for the feedback Penor and Garcellano; The two big dudes definitely are getting some attention this week. It'll be interesting problems to solve. Hopefully I'll have it wrapped up later this week.
Yeah you need to change the font size on your screen. It's the option where you make everything smaller on your screen. Don't remember the name. But that solves the issue. Hope that helped