Company Description Opened in September 2017, Ubisoft Bordeaux is a French AAA Studio responsible for games such as Ghost Recon, Just Dance, Beyond Good & Evil, Steep and the Rabbids. Ubisoft Bordeaux already has more than 200 employees and works with the studios of Annecy, Montpellier and Paris. In one of the most…
Hey guys, First time post so I hope I am in the right place. I just finished up a small document with a workflow for seamless baking for multi-tile UV maps, I am currently using this for my characters, let me know if this helped or if you have any suggestions. Thanks, TRAK. Multi-Tile UV Seamless Bake Workflow This is all…
One thing that has helped me with blurry screenshots in unreal is increasing the screen pixel percentage to above 100! This did cause my computer to lag quite a bit so I would take caution and only increase by bits at a time, but I also have an older graphics card. I found it in this…
I am accustomed to use custom and often parallel or perfectly radial on cylindrical forms vertex normals and transfer them to lods . That way it works independent of any topology and through several lod levels usually . Support lops and bevels don't survive through lods very well . Also I often transfer /use same UVs on…
Hi to everyone, my name is Alexandr Novitskiy and this is a short breakdown of my latest work “Lost Undead”. Project artstation is here. In this article we will talk about steps which can make your work closer to a very best result. Today we will talk about: concept, silhouette, texturing and cloth, rendering. I wish to…
Thank you! There might be an easier way than how I did it but, 1) I first created a Spline with the curvature I wanted. 2) Then I created a Cylinder with a PathDeform(WSM) modifier to follow the spline I had made. 3) After this step I go back to the cylinder and play with the diameter until I get the right thickness. At…
i would try and focus on proper proportions before starting to sculpt in muscle detail, i have the same problem with trying to include all the necessary muscles before stepping back and looking at the underlying form. also, while your still learning i would suggest trying to stay at a relatively low polycount. basically…
@PaulJChris I would interpret it the way it makes sense most sense to you - it's interesting to see different takes on the same concept. I think everyone has to set their personal goals with this challenges (e.g. how rigorous to follow the concept). Sometimes diverging might benefit the asset in 3d. The metal frame missing…
@Toureiro I'm trying to be as accurate as posible so that wire netting would stay since it is on the actual tank.Anyways,it will be projected onto a plane with opacity and if it would end up too noisy I can always make the grid thicker,will see then depending on how it looks. I edited this so I won't spam the post.I've…