It's finished. I don't know how to post videos so... I took a screen shot hahaha. But you can check it out here: https://www.artstation.com/artwork/LeqqZA
It's projection distances issue . Ropes and neighbor disk being projected on each other . If the last screen and UV are low res for a game it's insanely hi res for a game. Lots of redundant geometry. As Fabi_G said you need unique UV only if you really need unique AO for this thing . Could be 2-3 unique disks only. Plus…
Thanks guys, much appreciated! @Brandon.LaFrance these screens are from Toolbag version 3 (can't seem to replicate the exact look with 4 though due to SSS not working the same way). I'm currently tweaking these for use in UE 5 though.