Here's some tips that could help you, since you said you're new to UE4. First, in the viewport in UE4 switch the view mode to "Optimization Viewmodes - Lightmap Density". Then you need to set your meshes in a way that they would appear greenish-orange. To do that, adjust the "Light Map Resolution" in the General Settings…
Either way is really fine. The way it works on UDN is you just fill a form out and it sends us an email from that form, then we enable a coupon code and send you the code to use at checkout. So either way you are buying it from the eat3d website. Also none of us are making tons of money off Eat3D. It wasn't until a year…
Echoing what's been mentioned above, most important thing is that your images can be accessed and viewed with ease. Very frustrating to cycle through a website that has massive loading times (you don't have to upload massive images to showcase your work). Another thing to consider is the platform your website will be…
This looks more complicated then it actually is I'm sure you don't need as quite a step by step but I'll list it out for other people who might visit this thread - Switch your render to Mental Ray. F10 > common tab > Scroll down to Assign Renderer > switch production to Mental Ray. - In the material editor, create a new…
@Ashervisalis Let me go ahead and disagree with you there. It's not just about noting the time period. It's about this implicit bias regarding middle eastern civilizations that this thread just re-enforces. Google indexes these sites, and when people search "middle eastern town", you get a vast array of mud-huts, which are…
Ok, so after a (very) long afternoon where I kept working on my project, here's what came out: So as of now, there are the few things that need some work: I haven't worked on the eyebrow yet. But I will -- if it's not today it's tomorrow. Rework the nose (I did work on the nose, but the result ain't the one I'm looking…
OK, did some more of my own tests. I get a completely flat face with a couple of the cube faces, which is definitely a good thing. In Photoshop I painted over the render target with 127, 127, 127 grey, then set the layer blending mode to Difference. This should nicely highlight any areas of the cube that aren't flat. Some…
Generalizing is a tricky thing, the jack of all trades master of none only rings half true, the truth is if you focus entirely on one aspect your skill level is going to shoot right up in that one aspect, if you focus on many aspects it will take you so much longer, even if you are a self described polymath such as myself…
I'm confused here... You joined the mod, then like 8 months in some dude decided he was the producer and forced you to sign the contract, and claimed ownership to your work? Cause if that's what went down it doesn't hold up in any sense. Unless it's otherwise stated somewhere everyone who worked on that owns their…
The only issue this game has on PC is that id Software should have known better and added the right options to the UI... Not the shit they pumped out. After creating the cache folder, and adding just these few items to the shortcut: vt_pageimagesizeuniquediffuseonly2 16384 vt_pageimagesizeuniquediffuseonly 16384…