notman: Haha great! As for the exporting: yes, absolutely! You can export (download) your projects as bundles to save locally. These bundles can also be implemented for use in other homepages etc as well.
My guess is that it's disconnecting the mesh according to the polygroups in zbrush. You could try getting rid of the polygroups (tools: polygroups: group visible), or disable them in the export (tools: Export: Grp)
Hey Gordon, The bump gets blended with the normal map automatically on export -- it's kept separate by DDO during editing to enable more control and better performance, but is always merged on export. - Teddy
I made sure to combine using the standard combine option in maya before I exported. I do keep them separate when working on them, but then combine them for export.
Hey guys, thanks for the input. From reading online, it sounds like I need to set up my two uv sets prior to exporting to .fbx and export the materials with it. Is that correct?
Yep, right on his head. I use Y-up, as in exporting guide(and same export settings). Tried already. Saw thread in dev forum that this act helped some1, but not me.:(
@EarthQuake [SOLUTION]I just solved the problem! I re-exported my model from Maya. Upon export, I checked the "Tangents and Binormals"box, and that has fixed the problem!
Do you know if anyone's supporting ParticleFlow for game export? We're looking into exporting particle systems from Max, as a quickie so we don't have to re-write a UI.
If you're using the group system in max; A group is basically just an invisible node that the objects are parented to, so get all the unique groups that're selected and perform one export for each which contains all their child objects. Something like this: origSel = selection as array allGroups = for obj in origSel…
I know theirs a few, I'll see if I can dig them up later. till then here's some of my notes from when I was learning it, some of it may be off but I've tried to update it to some degree (incoming wall of text): MAYA Notes Basics Menu names: 1st down (menu type) = Status line 2nd down (Tabs) = Shelf Left = Toolbox Spacebar…