Thanks so much for the awesome feedback @HappyConscript , will definitely look into this! The addition of the flowers with contrasting colors could really help this scene much, so you are absolutely right there, I'll see what I can do. As well as adjust the shape of the pond and maybe adjust the scene accordingly. Maybe…
Update03: + Updated world lighting ("Blue Hour" for the world), added spot and point lights for points of interest + Added Fog Cards + Added particle effects (falling leaves and fireflies) + Adjusted saturation and contrast w/ the post process volume in engine. + Sculpted a Ent creature to be fused into the tree, Textures…
So fun stuff right here.....so 07/13 is crashing on me.....i Think its bc of windows 8.1.....but here are my system specs just in case hahaha GTX 580 running display driver 331 16 Gigs of ram intel i7-2700k CPU @ 3.8 But when ever i load a txt file it crashes and now meshes are making it crash...seeems a bit random to…
This is a really tricky one to critique. I think others have talked to main points - Color, lack of interest/importance/focal elements, light attenuation, etc. Is starting from scratch an option? Is using 1 light an option? I think if you're able to have a clean slate and ask yourself what you'd like the viewer to pay…
It's a bit of a pain, but you need to do two things, save/load the settings and copy some files. First copy the files... Personal files can be found in 2 places you need to trasfer the Scripts, UI, Plug-Ins and Scenes folders from each spot to the same places on the other machine: 3dsmax Root Dir: C:\Program…
Your latest stuff is definitely trending in the right direction. Some feedback: Typewriter: - I wouldn't include this at all in your portfolio, tbh. Especially since your latest two pieces (Appraisers and your Artstation Challenge) show a noticeable step up in quality. - The solid white background is pretty harsh on the…
I'm picking and choosing which details to build high-poly inside of Max, and which to bring out and sculpt. The sign, for instance, is high-poly built in Max and that will be it's final high-poly state. The pipes/fittings are also still showing the turbosmooth I had on them to make sure my edge loops were fitting for…
right - first scene is mostly good, i like the vertex shader but i'm a sucker for that kind of tech in udk. the sand needs more detail to break it up imo, a few small stones and or plants would be good. the props collection needs some work too imo - the i beam is completely straight? why is there a perfect i beam in the…
Hey guys, I've not had much of a chance to continue work on this scene recently, looking for a new job has thrown a spanner into the works. Thank you very much for all of you're responses and hopefully I can start posting some more substantial updates soon. @Aboulicious Yeah that picture is great reference, especially with…
Your issue is caused by the scale of your objects in the scene. Wrap mode assumes that you're wrapping across a 2x2x2 zbrush unit object. Anything larger or smaller than that will cause the behavior you're seeing. I'm guessing you started your scene with one of the small cubes then duplicated it? There's ways to fix this…