It could be a fan mockup, but its accurate to the rumors. I wish the controller was a bit wider, and bigger handles for larger hands. Concave joysticks are great. I hope pausing isn't awkward but the share button could be awesome for screen shots or replays.
Oh yeah, any of the old Lucas Arts Adventure games have such an awkward replay value. It's more like watching a movie you enjoy rather than playing a game, because there's only one way to do certain things in them.
I bought the game for 15$ as well. I think the game worth each cent, and i love to support these kind of great devs. Starbound is a jewel for me, one of those game you can replay several times.
hey thanks for the fast replay. I tried your advice with photoshop and its almost the same :) . I had to adjust the brightnes and contrast 2, but after that its almost identical. I think i can live with that. thx for that!
A part of me does kinda wish this was a PSN/XBLA title instead of a full $60 release, I'm just curious on the replay-ability to justify my $60. But I will still end up getting it cause it looks fantastic.
freemium in my experience means, fucking with the difficulty levels forcing player to spend on upgrades so that your not forever replaying the same bit just to get enough XP (or whatever) to progress it ruins the game....Iphone racing games IM LOOKING AT YOU!
Anyone out there with a VR HMD, a VIVE or RIFT, playing this game via Virtual Desktop on a ginormous wrap around screen is fucking magical, it brings a whole new visual depth to the game..really fun replay if you only experienced it with a regular monitor
For future notifications if interested you can always set up a notification service with Ryan :( Missed it as well while taking exams. " Well start promptly at 1pm (Pacific time), with no replays later, so dont be late! :) best regards, Ryan "
Yeah, that was a cool game, very enjoyable. Some of them were pretty tough, stopped me cold, didn't want to invest the replay time to get past the bad ones. I started cheating though just to see the level design. Fun stuff.
tnx for replay i think in future hair card solution will be obsolete and out of industry and spline bases would be there instead,am i right? does for long time in future hair card method still would be used by 3d artists?