I've moved this to a new topic since it was taking up loads of space in a thread that should be just more like a list of plugins and requests... any feedback on this script should go in here now Vassago: You're right, it does seem to go a bit crazy on welded & mirrored elements. Just to confirm, if you run it on UVs that…
Hay Guys, so I need you help once again. for school, I am to create a humanoid Character. I only have a rough Idea of what i want to do so I'll be off doing some concepting once i get this post up and running. I have two ways I could go, but yet have to decide wich one. However, before I put more effort into these I would…
A new Toolbag 4 beta is now available for testing! Our primary goal with version 4.05 has been to enhance the texture painting experience. We’re happy to share that we’ve added many highly-requested features, quality of life improvements, and made significant gains in performance for texture projects. You’ll also find new…
I hope I'm not breaking any rules by posting this here, but I really want to get feedback on the design of my website, and since it is a 2D design, I figure I'd might get some help here. (I'm not looking for any crits on my models right now, just the functionality and look of my website.) Direct link to my website (it's…
Dear Polycount community
members, please let me introduce our VR software for content creation. VR-Plugin for Autodesk
Maya runs with full 90Hz stereo on Oculus Rift, HTC Vive and Windows MR
devices. The software is
tightly bound to Maya and offers access to all features and full compatibility
with old and new 3rd party…
Hi everyone, I’m looking for some feedback on my portfolio. A few weeks ago I sent out some job applications and received radio silence in response, and one offer of an art test which I failed. At this point I know I need to improve further, but I don’t know “what” I should focus my efforts on. Currently I’m slogging…
Yep, depends on the project requirements and the size of the team. Larger teams will have more specific day to day jobs. Smaller teams may give you more creative freedom and the chance to work on a larger variety of tasks. Your experience level comes into play too though. Smaller studios likely want more experience from…
I'm afraid I disagree with you here. Firstly in terms of games that are large in Esports the developers are behind the scene and make changes based on feedback of professional player and sometimes add in features requested the by Esports community and its players. Examples of this is games such as Dota,League of Legends,…
Thanks for your feedback Notman. I have added some more build-up of foam in the updated version of the demo. The thing with the engines running; well, I don't know the exact procedures in an emergency like this, but I thought it had a more dramatic effect if I added some engine noise. When it comes to the fact that the…
Thanks for the input all! Just want to clarify: Each Challenge will have a total of 4 concepts: 2 "Hard Surface" and 2 "Haind Painted" - 1 Prop and 1 Environment each This was by community request when we revisited the Challenge guidelines a few months back to accomodate as many art styles as possible - we want as many…