Engine: Unity 3d Programming language: C# Hello Developers! I'll try to cut to the chase here. As stated in the title above, we are seeking programmers to help develop the game. The job is unpaid right now, but more on the compensation below. Fields Of Recruitment; 3D Modelers Level Designers Animators UI Artists Web…
I created multi segment (red paint), and then tried to connect it to waist (green lines), and I got this famous error. Any ideas what I'm doing wrong ? In before. I'm aware of this
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
Blender is entirely capable, although there's a learning curve from the artist chair if they haven't used Blender before, since it's been slow and stubborn in coming around to some of the industry standard UI and user workflow conventions (it's gradually getting better). The native Blender community is big on "just…
I agree with Neox, and I would recommend to not directly assume something is done in a certain way unless you verify it yourself or take it from verified sources. I don't know how this result would be achieved in Nuke, as I am unfamiliar with the requirements/capabilities of that software; but I know of a couple videos…
you don't need to rename the file - just select xml from the language menu ctrl+shift+alt+b should format the file with line breaks / indents so it's readable too (not 100% reliable) aliases work fine though - our substance library has been through 7 years, 6 projects and 10 material artists without any difficult…
At some point in the modelling process I guess I hit a tool or shortcut by accident and ended up with these dotted lines around my model. I have no idea how they got there or how to remove them. Does anyone know what I might have accidentally pressed, or how to get rid of them? I've tried relaunching zBrush and they're…