@ Leech When running the map on the editor in fullscreen (1080p) I don't go below 70-75fps on a GTX670, but something is wrong with the occluders I still need to fix that (sadly I don't find much information about those on the internet). The main purpose of this map is to get familiar with LODs and large environments…
Hey guys. I'm familiar with setting up landscapes in UDK with landscapes, and I realize the process isn't much different in UE4, but do any of you know of any tutorials specifically for UE4? I swear, with an engine they rebuilt from the ground up, you'd think they would've readdressed this by now. The easiest way to paint…
Update! I've been playing around with making the house textures better and I think I've been quite successful in doing so! Next up, Ive decided I wanted to try and change the landscape to make the composition better, so here's a before and after of the landscape Before: After: Something went wrong with the lighting in the…
Update: Started the main parts of the environment using large props and simple props for proportions and how the landscape will look. For the sky I'm using Ultra Dynamic Sky plugin, fences and roads SplineToolPro. Now just have foliage and extra landscape props for more detail. Almost got it done can't wait to finish…
cheers! here's some progress shots of new environment generation method I'm working on: ( I'm mostly cobbling together example scripts at the moment, but it will all come together as something interesting hopefully! ) here's me getting a landscape generated via heightmap: now I'm using a smooth algorithm because the…
You should try to find more reference of this location, so you can see it from different angles, closeups, without the motion blur, etc. One image isn't going to give you enough information, especially when you're just starting out. A lot of reference is key! Landscape in games typically mixes two main techniques...…
I've tried to bake lightmap for my landscape (landscape tool, not the old one) in UDK, and I've set the lightmap res to 16 and UDK crashed at around 90% of the baking process because of memory issues. I have 4gb from them. I know it isn't too much but the landscape size was 512 which also isn't too much. First question, is…
Jarm, Thanks for the C&C, I figured less is more. I still have a ton of work to go. Glad you like the basic composition though. I am not to familiar with apply vertex blending to landscape layers. It is something I would have to look into, I know a ton about vertex blending shaders themselves. To be honest this is my first…
Heres a few new screenshots, I believe the assets are pretty much done, and now im gunna start sculpting the landscape (which needs a lot of lovin') to its final shape. Also I've run into a bug with my landscape, i created a new landscape (so I have 2 landscapes in the scene now) and on the new landscape my brush wont move…