Hey guys, My dream is to create my own game with impressing environment which uses stylized/hand painted textures, cool animations and camera movement and a complex combat system. So I asked myself where should I start and I think the best is to learn modeling/sculpting and texturing first and later I can learn animation…
hey all, recently got my first tablet(YAY!!), how do i set it so that the pressure i apply changes the opacity and/or pen size in photoshop cs2 thanks,
Not really game art related but a quick photoshop question So at work im dealing with this retarded task of importing pdf files and having to export each one as a .gif named after its page number so they can work in a pop out preview interface on a website so [Folder] -pdffile.pdf -1.gif -2.gif -3.gif is the hierarchy I…
MagicPicker, the advanced Adobe Illustrator and Photoshop color wheel-based panel just updated to v5.1! New version improves adjustment to Fill & Stroke colors for vector shapes and text, enhances Tone Lock that lets keep color in the same range, Color Temperature Wheel and K-Lock, that lets keep K value of CMYK on the…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Hey guys, After doing a fair amount of research into different ways to blend normal maps I wanted to find a fast and easy way to blend normal maps directly in Photoshop. I decided to give it a go with creating my own actions for this. Some methods seemed to far fetched due to the limitations of Photoshop actions. Color…
Hello! How do professionals texture faces in photoshop? And how do they texture things in general? Are they taking photos of human skin and then apply it to model or they painting everything by hand? I'm talking about high quality realistic game models.