I just want to add to this that 3Dsmax 2014 exports FBX files incorrectly. This exact problem will happen because of it. So use anything but 2014 to export FBX to also fix it.
well i think the default ones i hear horror stories about the md3 file being exported without the animation or rotated incorrectly at it's axis when being exported.
That depends on how the triangles shade or if they create artifacts. Long thin triangles can be problematic for certain types of rendering. If you have even more edges in your circle then they become longer and thinner, so you might add a ring around the circle and gradually step the number of edges down as it radiates…
The subtool I'm using has multiple uv patches so im trying to use the multimap exporter for its UDIM feature, but multimap exporter keeps writing tifs that I cant open in photoshop. Has anyone encountered this issue before?
1.You make a model in Fusion360 2. Export it to zbrush (as .obj) in order do make a high poly (dynamesh/polish) 3. Export another .obj to Maya and make a game model.
A thanks, downloading the 4.7 preview right now. For Xnormal, should I export my obj in exploded format? And export the high and low poly as separate obj's? Thanks for the help everyone btw :)
Alright, the issue with the .OBJ not showing in the previewer has been found. The issue is caused by .OBJs exported with no normals. When you export, make sure you include normals for now! Hope this helps!
Did some more testing and figured it out. Substance by default uses 16 bit to display the normal map. I was exporting at 8. Exporting a 16 bit png fixed the noise issue.
Okay. Well, I managed to fix the error by simply exporting and then importing in to a new scene. Apparently exporting and then importing in to the same scene was not enough. No idea why, but it's back to normal. Thanks for the tips provided.
Okay, figured it out. In case anybody else runs across this. I exported out the plane as an .FBX file. Apparently this scaled the plane up by a 1000%. Exporting it out as an .obj fixed the problem.