i'd say yes, but constantly running 4 instances of maya with a couple gig files each, few max instances, zbrush, photoshop with huge files and unreal4... it sums up pretty quickly. sure i could close some instances. but i have to check so many files a day. i just keep em running.
You can just build a really rough mesh in your app, then (if you have it) import that into Zbrush and do a simple sculpt on the mesh. Run decimation master to get the vert range in check, then run UV master and export the mesh. You'll have to stitch the terrain to the road, but there's a script for quickly doing that, with…
Thank you poopipe ans sage for valueable insight! Not exactly my geo. To proxy out stuff quickly, we tend to use free models. Fine with max... not with maya i see. Do you apply cleanup tool in object mode with selected object, or with selected particular component? btw: Ctrl + del, deleted edges with vertices.
I can imagine that yes. This is the inside of the surface shader though. As an artist you never have to go in there to connect things. You just connect a single node to the material grp and then quickly close the node editor and just use texture slots etc in the material editor rollout to setup the shader. This is why we…
thanks for answer me so quickly for now I dont realy know what to do for now it would not disturb me to make 3D asset for a game but i'll also love to work on an animated movie. all I know is that I want to make 3D thing later =) I think i will try these challenge it look fun
I usually just say I'm an artist. Once they process that someone can make art for a living, they ask what the art is created for. Then I say videogames, and it registers pretty quickly. In the past I've said stuff like "I work for a video game studio" and people think I work at gamestop or something like that selling games.
Dont think it as bad as people make it out to be to do by via classic polygon modelling. Precision is not a big deal in stuff as jam packed with detail as baroque furniture. If you know your way around bend and ffd modifiers in max you can kit bash your way along fairly quickly as a lot of ornamental stuff is repeated…
Chugging alongfairly quickly. I had a big question, so do my shadows always have to be a relatively opposite temperature from the midtone/highlight temperature? So like here, all my greens and browns are warm. Do I need to make my core shadows cold? WHY do I make them cold if that's the case?
"seeing images in the clouds" it's totally this way, I found that it is liberating as you feel polluted by too many images or concepts and when you can't stay focus on an idee. To answers you FirebornForm, this is modeled quickly in Zbrush, lighted and rendered in Modo then go to photoshop. No fuss I hope I was clear ,…
Thanks for the quick response guys, I always forget to check out the Wiki... Is this something you guys prefer more? I am going to render the old models with this scene as well. Here's V2, just going to finish this quickly and start on the next one, it's going to be more complex, like the red dot. Is it still hard to see…