smoothing groups work in 2009 as well -- they also create far less geometry. You can find the menu under: Edit Mesh --> Crease tool There are a few drawbacks to this function -- when adding loops to your object the tool tends to forget what edges are smoothed and which are not. It also has some problems interpolating new…
Are you moving one object to another? Quick Align seems to work pretty well for that. I think the default shortcut is Shift+A. Or working in sub-object mode on polys and verts? I haven't tried it but this script might get the job done pretty well. It gives you a nice little GUI to copy/paste I think you can also hotkey the…
You have to recompute all matrices if the object or the player moves so I don't think any engine does selective recomputation for that. Unless the bone matrices are stored in relation to the object origin but that'd require you to multiply each of them with the object's matrix every frame and that wouldn't take any less…
One thing I'm still unsure of, is the normal mapping setup. I mean, it's pretty straight forward I think, until I get to multiple object meshes. Lets say you have an old wooden wagon, which the wheels needs to rotate on. Since these need to be seperate objects, what's the best way to set this up for normal mapping (in…
There is an opinion/rule that any game objects first lod shouldn't b really less than 1-2k vertexes . You should merge objects in such case because too many objects stress game engine by sorting them It also depends on genre also. For what I am doing I woudn't even model such buttons in geometry and keep them all just as…
As an environment artist I mostly make hard surface objects - architecture, machines, etc I recently have started using a workflow where I will model in Maya and then export to zbrush to add detail. Some things - like making paneling - is easier in zbrush. But having a model you've made in maya makes it much easier to…
Is it whole text of the error? If your file is .ma (not .mb) you can probably fix it manually, since this file is basically MEL script. According to error text you have something wrong with "front_crest1|pPipe16" object. Search your script and see what does Maya do with it. Probably just delete those parts of script which…
This time the guys modestly rolls out in your court and in use, another brush set to work with the environment. http://romanyukart.com/store/environment-detals-kits-3dbash-kit/ This paintbrush kit for Zbrush this a models of for Environment. the total number of objects 40. The model intended designed for 3d / 2d sketches…
Hey EQ, one thing regarding the separate bakes vs single bakes bothers me: if you want to explode a mesh for the single bake method, it's kind of hard to do this if the moving parts are not separate objects, especially if the HP parts have to move along easily. In Max you can't have separate objects write to a single…
The material is carried over and tied to the object. In the material editor you should be able to use the "eye dropper" to click on the mesh and load the leaf material into the material editor. The material editor is just a work bench, a place that you can drop materials temporarily to work on them. If you get rid of them…