We have a uv tiling limit in our game like many other games if you tile a texture outside of this range your texture smears. Our game supports -64 to +64 as far as I know. Anyone got a script that cuts up long uv's that have subdivision in them and then stacks them appropriately so there are no seams. We had this tool in…
If you're doing terrain for use in Unity, it's best to paint it directly in Unity. So you can see how it looks from the player's perspective, and how it works with props & scene geometry.. You already have a mesh, so you just need to decide whether to use a splat map to paint the blending masks, or to use vertex color to…
Oddly enough I was just thinking about this project last week. I remember when it was first started and really being interested in it. It was an awesome looking unity browser game, an looked better than anything in unity at the time. And the shark enemies were rad. It's been so long since I've heard anything about it my…
We use Unity. It's very easy to drag a material into the scene and drop it on any mesh. Good naming means it's not hard to find things. But we don't have a ton of bitmaps either. If we had more I would look into a thumbnail / tagging system. XnView has a nice setup for this. But in-engine is better. Unity also has a…
Some content in the Marketplace is marked UE-Only, and that content can only be used in Unreal Engine. Most of those are packs from Epic themselves. Assets are unlikely to include an object space bake unless it's explicitly stated in the description. The difference in normal maps is that UE4 requires the tangent and…
New year, new post :) There was a change in the style so I spent some time tweaking faces. I referenced heavily from Unity-chan which was a free asset in the store. Eye shading idea was from the Miku tutorial made by Hazardous. It was quite simple to make. Couldn't get transparency to work well in TB as it either gives a…
Are apples or pears tastier ? Personally I think that UE has more tutorials (so if you want hand guidance go with UE), simple material, particle, cutscene and even scripting (blueprints) editor. Unity has more built-in presets (Standard shader already implemented, particles using simple checkers and sliders...). Unity gets…
Im using Unity, and i already do somethings... i just thought that i could do it in something like maya or other better software and import it into the game... so i ask wts the best way. And the tutorials of unity particle system are very simplistic effects... i cant find nothing too comples like a tornado or and are os…
Aha. Alright, that makes a lot of sense. I'm definitely more on the UI side of things, and learning to work in UDK makes more sense for me than trying to branch into writing all my own code for it. Thanks for the clarification. I'll start looking up UDK. edit: Actually, before I go, do any of you know if Unity is capable…
What? That is a silly generalization. I know plenty of Indies who love writing their own tech and are successful doing so. Sure, don't re-create "Unreal" or "Unity", that would be a waste. Go look at the GDC vault and you will find talks about Indies successfully making their own tech/engines for their own games (there is…