That workflow is generally not very good these days. Straight normal maps from photos don't work very well. You're better off baking a highpoly->lowpoly for normals/ao and bringing it into substance painter to paint the materials. You could certainly use cleaned up de-lighted photos for the base color map though.
how about this. i'm an artist and i have an idea that i want made into a game. i would like you to spend all your time doing code for MY game idea. i'm not going to pay you or anything.. but you know.. its for the good of the game. my game.. the one thats not your game. now, think twice before you refuse to work on my…
progress on the lamp, just got to add handles and it will be done. I got a bunch of new pc parts the other day, just waiting on my ssd now. Once all my parts are fitted I can start practicing with Zbrush and maybe try out some substance or quixel suite.
Offline rendering is a pretty in-depth topic, but here's some things that might help you out. If your uni has a digital tutors membership - they have a ton of intro level videos covering the basics of mental ray lighting. If not, check YouTube - lots of other artists record tutorials covering these topics (I found a lot…
What Brice said: viewport screengrab should be sufficient to show off your realtime models, and if you have normal maps and aren't using realtime shaders, make sure to turn on High Quality rendering. You can also turn on antialiasing for wireframe under Shading > Smooth Wireframe, although the wire will appear thicker so…
Don't we all :) I think someone mentioned it earlier but there's really just not a fast way to approximate this. The nice thing about the methods we've used so far is it's a super slim equation to approximate diffuse lighting from a point lightsource = the dot product of the Normal and the Light vector, once you start…
1) Yes. You can either: - Set up each object individually in RTT then select them all and click render, it will batch process all the objects. Unfortunately they will all go into separate files. - So I suggest you create a copy, merge all the objects into one, and render it once. Then delete the copy and apply the material…
There's a possibility that it might work in an emerging market like the syria and the middle east. For instance if the pay disparity is already that great between there and the west, its unlikely that people have a capacity to pay, so a pay if you like method may be good to start with. I'd think of it as more a…