Hey people I just wanted to quickly post my problems here see if anyone has a solution, I have also posted on crydev forums here http://www.crydev.net/viewtopic.php?f=315&t=104663&p=1201001#p1201001 Waiting for replies, but never hurts to look in 2 places :) So I am attempting to make my own rig (I am using 3ds max biped,…
In case you still want help Some possible fixes - When using UV island selections an inverted face normal will cause that face to be unselected & break apart. - Make sure shared location is selected http://i.imgur.com/BUN6TM3.png - Shared vertex is just annoying & having it set to disabled when you select verts/edges/faces…
many artistic traditions and disciplines to consider as well... I wouldn't dismiss any particular artist as "lacking" ( anatomy Nazi? ) because their strategies and language might just concentrate on a different approach. ( wouldn't assume they haven't spent less time agonizing and pouring over the human form and with any…
Something you know, and something I know, is that your efforts in creating assets for an environment, will be multiplied every time the asset or texture is instanced, or reused. Unless it's a feature piece... which tend to get more love but not as much stage time. Designers just LOVE unique assets... Anyway, when I…
We've tried to design the texturing tools to be flexible and not limit you to a specific style or workflow. There's a free 30-day trial so by all means, give it a go and see how well it works for your needs. To answer some of your more specific questions: "is it only designed for high end texturing (procedural auto-mask…
It's a bit better, kinda just not my style I think, but a fair bit more acceptable in general now. :) I wrote up a really long reply and lost it, I'm sorry. Blunt Bullet Points instead. Hope you don't mind. 1. Epicanthic folds Seiko's eyes are weird-- they slant upwards at the outer corners, but they appear to have…
Can't comment on the polys since there is no data for that. Just post a screen of the polycount in your modeling app we don't need the sketchfab url. Just some screens of the wires and polycount is sufficient. However, I will second the textures thing as well as the fabric wrinkles. I suspect you did the wrinkles in Zbrush…
I treat my freelancing (been at it for 6 years) as a regular full-time job, with the caveat that I need at times to work late, or conform my schedule to the client if they're living in an opposite time zone. I make myself available if the client needs to communicate after hours. If I don't have a paying gig I force myself…
ok well things are going ok. I have my low poly and am trying to generate my AO map in maya 2012 Half and sometimes parts of my model are pitch black and the other parts look fine some questions if I could get some advice please... I see 3 options in the BatchBake (MentalRay) baking options for the camera direction: free…
Minor update: I took all of your guys' advice about blocking my environment out and I have to say THANK YOU. Even though it is more time consuming than I had anticipated, it is helping me greatly to grasp the feel and structure of this project concerning what assets need to be implemented, how I should think about UV…