Great thread! I've played Runescape on and off for 12+ years, it's always been such a pretty game in it's own, weird way. I think that it's one of the best examples of just how far you can go with low-res, low poly models and textures. Certainly a good place to get some inspiration at an attainable level without…
thanks folks, but i forgot to make the mag lol it's just a max scanline render with light tracer, a single blue skylight, and a single shadow casting omni. after that i have some max effects to bump the contrast and morph the colors, giving me the result you see in just one click straight from max. yeah haha i have to…
Its a good start tbh, A concept in the beginning is probably recommended if you havent sculpted alot, but some things that might be wrong are the proportions, of course depending on the style you're going for the proportions will be different, but im guessing your going for a realistic style then I would say the legs…
As far as i can tell, there are two major ways to become a professional artist in 2d. The first and more common, and also not very efficient way is to copy images and references and try and apply it to your own work, in a very A-B self criticism way. This is ok and it tends to get hard working artists to professional…
well i was thinking it would be a smaller scale.. just one on one.. and it would be up to them to make a thread.. and instead of "judging" per se.. you could just make a poll and let the community decide.. so it wouldnt nessasarily be a monthly thing.. just when you get the notion.. say hey you i am challening you!! i also…
Know where your camera is going to be most of the time, and concentrate your details there. For example in a WW2 shooter you piss away most of your details, both polygons and textures around the ground floor. On an RTS game with the camera above most of the time you work from a top down detail - get those roofs and upper…
Hey Eric! Thanks for the feedback! I like the idea of doing two toes, definetly a lot more fitting with his original design. And I went ahead and gave him more jaw like sugestted too, think it was a good call. Here's my sculpt update:
@Torch Thanks Torch! I'm hoping to pose her standing in a confident pose with two swords, one in each hand, possibly with her head slightly looking up at the sky towards the rain. Perhaps I will try to pose her like the concept for fun too :D
Thanks guys for the suggestions but I am just looking for a way to create macro unique terrain textures form low res aerial image or just a hand drawn something as a guide for AI . Like if I draw a road or river and AI would do road and river accordingly . Something to turn vectors to aerial image maybe. Something looking…
I feel like the boxy facade and the nice lovely vaulted arches of the interior are from two different buildings. Shouldn't the front of the building have arches as well? It'll show off the interior better too. Right now, it's like there's this rectangular slab of trim covering the front.