Ah yeah,... go to the brush menu (top interface) and find AutoMasking, find the button 'Bsckface Masking' and press. This works with the brush but doesnt seem to work with the lasso. So if you have to use the lasso hide the other half of the mesh before you mask.
To be honest so far the nicest program I have found to set hot keys in has been Max. Well once you set them I mean I'm not referring to it's bloated way of doing it.Why you ask, because other programs seem to want to force the user to adopt their work flow. I have changed hot keys in Silo and to be honest it was a big…
In the smooth brush modifier under brush menu you can change the minimum number of connected edges. For other brushes I think you could look in the automasking subpallete, again under the brush menu. You can also use the mask subpallete in Tool menu and mask by borders and such.
What drag brush is? I had similar problems with stencil- 'pixelization', even with 2k map. Projection master is OK in some cases but most of the time I use simple 'dragrect' stroke and alpha or just stencil. And I always turn on automasking>backface mask. Show some screenshots.
In the picker palette, you could play around with some of the Orientation settings. Projection Master also has the option for having the strokes normalized to the surface. As for projecting through the model, you could try masking the back manually, or using a brush automask (backface and directional sound like helpful…
i'm guessing you only want the very front surface masked? you could try polypainting it using the backface and/or topological masking options and then doing a mask by intensity or similar. my guess is the automasking options dont work with the mask brushes but i'm pretty sure they do with the normal ones.
Cavity automasking would have gotten you something similar, but I think it's bugged in Z4 at the moment. You can workaround by using tool>masking>mask by cavity to mask off the recesses. Invert it for the opposite effect. There's a few brush settings that'll do something similar too, under brush>depth.
I just tried that, for science. It produces a visual effect that is a dead give away to flipped normals and requires the extra step of enabling a double-sided display to counter, and interestingly the brushes still behave symmetrically either way. Edit: And with backface-automasking on like mentioned previously, just…
yes is what Cyrid said , but how can I undeerstand how it works the cavity provile? doing by trial and error takes too much time and I woudl like ot see a reference to understand how t make the profile shape .... as for tha automask I coudln't find in the masking options ....
Yeah I think it's your experimenting that makes it look like you've gone for the details, but not to worry! As for the talons, I get that problem sometimes. You could try using BackFaceMask in the AutoMask Brush settings (I think that's where it is!) to avoid squashing the mesh. Failing that I just reimport the problem…