nice scene! I don't know how unique you can really get with this without getting silly or out of place. I mean, maybe someone has a crane game they bought at an auction they've stuffed with guns, even if the glass is busted and the crane doesn't work. Or a Buddha statue with a hinged belly. Games have been using containers…
Having a third-party involved doesn't indemnify anyone. And they, rather than the project owner or service provider, would likely be liable for project failure as they gave "X" the 'OK'. That's a huge financial risk (60%+ failure rate based on what you posted) so they would likely want to be remunerated appropriately -…
It's always commendable when someone wants to make an improvement in their life and it always irks me when someone jumps in with a wisecrack. Cut it out. As someone who as worked in games for 10 years, I can echo some of Mark Dygerts comments. Eat like a cow and graze a lot. Small meals more often. I also used to cook a…
Depends ;-) Gamma correction is a nasty topic. The problem with gamma correction is, that you need to apply and reverse it really often (read texture -> reverse, write framebuffer -> apply). So in an artist pipeline these operation are applied all the time, but this will be (hopefully) done by all the tools and engines you…
Thanks Chris, that makes sense :) Though if I understand it correctly this tool doesn't allow you to simply merge meshes. Instead it generates a unique diffuse texture for each mesh proxy. Meaning, if before merging you had 5 groups of static meshes (non-merged) that used a single texture then after creating these mesh…
This is a great question. If you are building for a game the easiest way would be to ask your render programmer what is the cheapest. As you mentioned it really depends on the game. On our game if we had a model containing only one mesh it would be cheaper to have only one texture for the whole object as extra materials…
They don't. Nobody sued Realmforge for bringing out 'Dungeons'. Nobody sued Trion for 'Rift'. Nobody sued PlayDead for 'Limbo'. I'm willing to bet folks here can name quite a few trademarked titles that contain those words that predate those games. A single word that constitutes part of an extended title is not similar…
@ Alberto - Thanks very much man :D @roosterMap & serp - Tried to make it a bit more balanced, lemme know what you think @teaandcigarettes - Thanks man, adjusted the colors so it doesn't all blend as much @aesir- Im liking the blue sky too, wanna get some opinions before i choose which one goes on my portfolio Okay so Im…
Well what Vig said essentially. It works, but sucks sometimes. One thing I noticed that works just as badly due to pitfalls, is that you can make say a prop make a reference or instance place it where ever you want and have it placed however you want. You edit the master one and all the duplicates update. Seem to work fine…
:) I'm currently working on tiles for the kitchen and messhall. Which is a pain, because after blocking in most shapes you don't get that satisfying feeling of seeing everything coming together. The shapes are all planes so far. :P I have run into a snag, which I may be able to solve easily, but I haven't tried that yet.…