I have to say, it disappointed me. There was no depth to anything, it felt like to just touch on all sorts of tender issues and not really dig into anything. There were no twists, no surprises, no grander scheme. The villian's way of the death - as greatly acted as it was - was just shallow. I'd expect Bond to endure much…
@Blade113 Thanks! @Sebeuroc doing what I can to make stuff more sexy, glad to hear it's working out! :smiley: @RogerP Thanks man! @tsabszy haha I'm very offended! :smiley: with overwatch coming out, the momentum might die out... I can only hope my computer can't handle the graphics :smiley: @BradMyers82 Thanks! @DanaosC…
Also another harsh truth - if you record vids, put them in perspective. Ask for criticism on the workflow shown in them. I would recommend not to call them "tutorials" simply because it might give you bad publicity, since by calling them that way you put yourself in a position of being a teacher, ad that could very well go…
@thepapercut Man, I think you're just a little lost, that's all. I remember being in your position, feeling like I was stuck and no matter what I do, I wouldn't be able to climb out of the crap hole I was in. Then I started to learn ZBrush for real. And everything started to look better. Before, I had no clue how to go…
https://youtu.be/DkEbD4CQ5BU https://youtu.be/MEN7-Q1UyqA Above GIF Taken From Here (Click) More Examples on Polycount (Click) model https://youtu.be/o5n3WCyeV04 https://youtu.be/OFmlUgXzevw https://youtu.be/HGputlPA590 model https://youtu.be/bqIzYaBHcw4 model model model model model https://youtu.be/GbvU_ewu-Hc…
https://youtu.be/DkEbD4CQ5BU https://youtu.be/MEN7-Q1UyqA Above GIF Taken From Here (Click) More Examples on Polycount (Click) model https://youtu.be/o5n3WCyeV04 https://youtu.be/OFmlUgXzevw https://youtu.be/HGputlPA590 model https://youtu.be/bqIzYaBHcw4 model model model model model https://youtu.be/GbvU_ewu-Hc…
First I dont want to sound harsh because you are new to this. So that said, just finish this and move on dont hang up on the details, and I say that because this is not the type of peice to get hung up over and as your experience grows this type of object will be simple and quick to get through. Right now the issue your…
ah rendering in maya: making your work look like shit since 1875 i would rather just grab my work and stick it in cryengine or something nice and quick to export stuff into. unless of course your school wants you to learn to make renders for a game course. in which case i would question that somewhat. also, you are…
There is obviously a lot of thought and planning that has already gone into this environment and that's a good thing. However, you've chosen a scene that contains a lot of assets, and most of the assets that you've posted need more work on modeling, baking, and texturing. Before diving headfirst into creating the rest of…
Well the most important question I have for you is: Can you program? If the answer is yes, then you're in the wrong place. Try the UDK community forums instead. Polycount is mostly artist centric. While we have technical UDK forums they're mostly for things that are related to visual things. If the answer is no, then you…