Ok, a 4k layer visibility should not affect performances that much especially if it's not procedural. Would you be able to send me a minimal repro project for me to look at? The GPU is what is going to be the bottleneck. Make sure you have 3GB of VRAM if you want to be comfortable painting in high resolution. Also 12 or…
There's no hard rules, but generally most the of the stuff is geared towards game art or real time rendering. A lot of the highpoly sculpts and 3d prints that get posted are people that generally post game art, but are also trying something different. Don't expect to get much help or feedback about VRay, Mental Ray, or…
So awesome @Hito , I had been a little curious about rendering shots in UE, how is the learning curve in it for setup up an scene with lights and everything? currently, I am playing with Vray and it's awesome, mental ray is something from the past to me lol...
I know no body really develops 3D Games for Windows Phones, but I worked with a tiny development firm and I was leading the bench marking before the project was scraped. We were able to solidify the fact that any windows phones (the newer ones can tremendously exceed these numbers with the new hardware), including the very…
So just wanted to give an update. I ended up doing some scripting in MEL to automatically create layers (so I have aluminium layer, a chrome layer, a rubber layer... breaking things up by material). These are not render layers, but display layers. Then I wrote up some MEL to give me a window with a few sets of buttons on…
If you mean the maya software renderer I'd doubt it will do everything you need it to do for a production quality render. It does do raytracing pretty quickly but what you're likely to miss if you're used to vray (which i haven't used but i'm pretty sure it does this stuff) is the ability to do indirect illumination…
Just chiming in to add some information : - You should avoid the 970 if you want to work at 4K with Substance Painter (1.x or 2.x). We did a lot of profiling on this GPU (I have one myself here at work) and it usually kills the performances as soon as you reach the last 500mb of VRam (which can happen quite fast on big…
Team early NForce boards with AMD and you're asking for trouble. As I said before, ASUS has boards right now I won't touch but that doesn't keep me from the good stuff they do create. A bad PSU is more likely to cause heat, voltage irregularities and internal instability problems while under a load rather than at post.…
Yeah, that's the part I don't get. Why not keep both? Too many options is bad too. You can easily get into the Football Helmet Clown Shoes territory that way, as Sirlin puts it. But if they've already done the work, and people (however few) already like it, then why not? The part that I really never understood is how come…