By the way the game will be loosely based on the old school shooter serious sam.So the map I am specifically looking for a dessert type of a map with lots of architecture which is native to that part of the world. thanks
Another oldie.... Marcus (the unarmored version) from GoW3, which was a part of the individual project I was making in a school course a while back. Mostly ZBrush and Photoshop.
Lokii288, for you: https://15104268797498972201.googlegroups.com/attach/72af0a3433963dea/Untitled-2.jpg?part=0.1&view=1&vt=ANaJVrE48oPj_xeu4xCrEINI0PS0unfGZ0tf1cCpA8uyAb5GBO4sy5Bx5ztPCp9scgv2hD8453ioQOg3m29weKIjrxOfzu4xlANejNDUrJfznY4PqwOYrIc
Greetings, Polycounters! I am decided to take part in that fun:) Picked Vayne for warmup Created rough sketch in Zbrush - then jumped into Modo and now back to Zbrush again. Here is my model after modo cleanup and before final sculpt.
I'm very familiar with this approach, I've used it and wrote about it back in the dark ages of baking - it has significantly more disadvantages than advantages. I would consider it if baking in Xnormal or some other baker that doesn't have modern features, but otherwise, you're adding steps only to produce worse quality…