Background: With all the recent boom about ww1 I wanted to re-create the famous jet packs of wwi, with whom the wwi would never had ended. I've been designing the thing for long(between freelances) and now that I'm in the "fast part"(finishing high-low-bakes-textures) I'll try to show my progress. As my previous stuff the…
Hey Polycount! It's been a while! It's been crazy at work for a good while and I've just finished my contract so I'm going out of my cave again. Yay! Feels really good to do some personal work again. I stumbled some time ago on this cool concept art by Ayhan Aydogan and thought it was just what I was looking for! See more…
Hello, I would like to share a project inspired by Star Citizen and Subnautica I’ve been working on as part of my learning experience with Unreal Engine and improving my environment art workflow. There are still areas I’d like to improve, but I learned a lot from the process. The full project on my website…
Progress so far Here's some of the progress I made so far, I finished the planning of my trim textures though I thought I'll post them once I start laying out the UVs of my modular set pieces. Currently I'm still on the modelling part, yet I still decided to export them to the UE4 scene. Here's some 'renders' of what the…
crazyfingers - u crazy!!! thanks dude :P roosterMAP - Thanks! yeah I've got 3 more weeks out of this quarter and planning on finishing the main courtyard area. SouthpawSid - Make sure to hollar! See ya. JasonLavoie - Woah, man thanks alot. Those are some really kind words, I've been following your Demon's Throne and just…
Alright! I guess this will be the final update for this scene (unless anyone got a good reason to ask me to work on further, that is :) ). 12/09/2013 Thanks to Ged, Snader, and the rest of you guys who comments/ critics or view my progress up till this point. I've updated the edge counts for the cymbal and pipes, scale…
looks like you're making some good progress, the eyes are getting there. the only thing i still question on the eyes is the indication of the top lid. it feels sculpted, but doesn't feel like it is actually tucking up and under the flesh above it. the nose still feels a bit blocky and not quite fleshy enough, especially…
Hello again! I haven't had much time to work on the sculpt though I have a progress image :) As from feedback I've fixed the arm angle, increased the thickness of the chest armor + moved it out, and lifted the butt up. I haven't gotten to the scarf yet, I'm saving it for when I have settled on a final armor shape :) I'm…
Hello everyone! Its the end of July and we have another update to wrap it up! Today I have another look at Strawhart’s hub stage, which we’ve previously showed a bit of. The house pictured belongs to our player character. It shares a lot stylistically with our Stage One designs, as the two areas follow naturally between…
As soon as I clicked it, I seen three big words that are a pretty big issue, from what I have been told. "Work In Progress". I have had it nailed into my head from day one, that one should never put their work in progress (No matter how good it is, I might add ;) ) into their portfolio. A portfolio should, and I quote "Be…