Looks excellent, well defined planes for the face. The lips look like they "pucker" a little strangley, however I'm just trying to find something to mention, even if you didn't change it the model looks great.
I like the fur texturing and the colours look like the ones on my bull dog. The feet and hands are a bit chunky, like jaker3278 said, maybe look into making your hands a little more defined.
Still working on this! Redid her shirt motif. Will probably make it a tad less defined in the end but it's nice to finally have something there that's nut just an image from the internets: I've also made her a camera!
It looks good but I dont know where to look. try defining a focal point. Also keep in mind that text is insane strong in grabbing attention. Currently its a mixture of hard to see and strong attention
could i get help with a render error please? // Error: setParent: Object 'renderView' not found. // // Error: Procedure "getRenderWindowPanelFormLayout" is defined to return a value of type string, but return statement returned type no type. // ideas?
Defining specific artistic styles is just a matter of pattern recognition. The only way to develop skill in this is through practice. A natural proficiency at it is also desireable. Identify common traits and recurring visual motifs. Observation is everything.
you need to strengthen the cheeks and make them less round and more vertical, because as of now they're pretty rounded. Also, I suggest you define the creases near the mouth that flow up to the cheek
The painting tool is used for defining density map. Is not a paint tool for painting the texture map itself. Look at our V7 main feature video for more explanation, and more particularly the density map paint system.
Definately looking forward to that. It will be interesting to seehow the riding model plays out, although it does sound like you can't dynamicly shift your weight around like MotoGP (xbox) or Isle of Man TT
Looks great! great likeness! maybe accentuate the cheek holes a bit more, the ones you see defined on the bottom middle images. yeah, could you stop posting the reference all the time? ;) :P