Hi! My name is Polina and I am a digital artist. Mostly I'm a fan of creatures and monsters, but I wouldn't mind doing something different. I will be glad to join you and get acquainted with your project. I will leave a link to my works and a discord for communication. (Also not against to work on NFT project) Feel free to…
i agree with snader, to me it looks like he has a bit of a pot belly, so maybe that can help with the silhouette a bit as baj said. also he looks to be beefier than in the concept (like others have mentioned) so there are some needed tweaks there otherwise its looks awesome, im really digging that creature, so ill be…
Method 1 is very common in a studio pipeline because there might be a pre-built base mesh with a specific rig that all characters might be based on. However, where method 2 comes in is with unorthodox/unique characters or creatures or even complex clothing that needs its own custom topology. Both methods are good and each…
Here's an older draft of a character at 1320 tris. I will keep this mesh around as an NPC character and clean up the textures. The majority of combat will be against creatures with lower polycounts than these characters though, and it's possible I'll need to lower it even more if I want bipedal enemies like this. an…
@nikkiPito Wonderful points, thank you! I'll try to make some adjustments. So far as the style, credit goes to Bioware for their fun, blocky statues, which are a blessing for me because character/creature artist I am not. Honestly I approached the head/bust as an anatomy study focusing on the planes of the face then used…
Its a bit of both, but I'd definitely say you need to make your character look heavier. For example, you're "opening" the fists just when they get to the floor, they should be doing the opposite. Flexing the arms would actually help you a LOT as well, and rocking more the body front and back would help you make the…
This position has been filled but we do have an open entry level temp spot. The focus of this position will be on making weapons for our enemy characters/creatures. I'm talking to a couple people already but please feel free to email Jobs@vigilgames.com Please put Your Name and Entry Level Character Temp in the subject…
These are from a while ago, and I've refined a couple since I made these .gifs, but I thought I'd post them here as well! A bunch of creature walk cycles from my evolution game. Some are better than others, but I tried to make them all have their own personality. Oh, and I also made this recently…
Not much of an expert on creature anatomy, but I just wanted to say this is looking great. I love the sculpt, the detail of the folds and cracks in the skin is very convincing. If I were to crit I would say you could probably get away with less geometry in the face and toes without compromising the silhouette too much and…
I see so there's an extreme segmentation of roles! That's quite interesting. So in my case, since I want to continue develop my portfolio and my passion lies in creating compelling characters with stories (whether a portrait, or a figure, or a creature), should I continue what I am doing or should I also focus on laying…