My good friend/co-worker pointed out a lot of anatomy problems with him... even though he is a creature kind of... some very good stuff he pointed out with the planes of the face not really doing what they're supposed to... and the eyes being all jacked up. I'll work on this stuff and post a before/after so you can see…
I am starting to loose sight of what I had intended for the scales... I've tried all sort of techniques! I am not sure how to space or size the scales. I want it to have a painted look. How do people normally paint in scales? Or any sort of fitted plates on a creatures body? I couldn't find any tutorial on that sort of…
heya, I'm doing the exact same thing. I'm pretty ok with polygonal modelling so far, going to move on to UV unwrapping. The modelling tools aren't fantastic, so be sure to check out mj poly tools. You know what's my inspiration? I just think of all the cool cg creatures created in maya for film. That gets me going... king…
Great start. I want to do a production model of a prawn! i love how they look. I see some proportion issues. The eyes need to be bigger, that's how the animators caught alot of emotion with the prawns havin no mouth. His shoulders are too broad too. He looks too meaty, the prawns are very scrawny creatures. I love it…
This is getting pretty crazy, guys you thought were purely good now goin all evil and vice versa. This season is great! I would love to see Ando beat the crap out of Hiro for how much of a punk Hiro is to him. Can't wait to see how Sylar continues! And wtf kind of creature is Suresh? A spider? Can't wait to see how all…
agree on the cow, also definitely the best character in that reel, not that the models are the focus but it is by far the best character/creature of all in your reel, the anims are pretty good and i agree in the points vig just said... just wanted to point out how superior i thin kthe cow is compared to the rest, but thats…
I'm really digging the exaggerated nails and stuff. Head looks good, too. I think he needs long spiky things coming out of his shoulders. You know how some of those anime creatures have them... no clue what they're good for, but they look cool as fuck when done right. I see what you're going for with the S curve, though.
You cant fall in love with a character in a film or book. You are detached and removed from the events. I wouldnt want to fall in love with something that isnt real. In games you can become attached to the personification of a fictional creature. Like the Ico, Shadow of Collosus games. Or the Guards and Scientists in the…
Cool creature man! I kindof have a problem with his biceps, they seem to project from his lats and connect almost to the wrist. I'd lengthen the arm a bit and make the anatomy make just a tiny bit more sense. I could totally just be looking at it wrong though... and it's only my opinion. super awesome sculpting all around…
sounds like a good plan to me. sloths are some of God's finest and most hilarious creatures, I would enjoy seeing a giant sloth skeleton. so let's plan on getting everyone together at this 'large AU Bon Pain' outside the Harvard TStop at around 11:30. Don't come late, or you'll end up making us pay for entrance into the…