Hi mkandersson! Make sure you use reference on the brick, you might want to look at creating some harder edges, it's looking a bit soft at the moment, look at creating big interesting shapes instead of fussing over every little bit. Blockout looks great!
Some of you may have seen this on Digg, but in case, I thought I'd share and discuss http://www.metacafe.com/watch/7203/matrix_for_real/ Matrix? no... but very cool
Hi I am looking for a 2d animator who can create a hand drawn frame by frame 2d anime animation video. This is a fanmade 2d animation video. I have the script and storyboards and animatics prepared. the coloring and rendering quality which I want for this video should be similar to One piece and Solo Leveling. This is a…
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Thank you so much for feedback and instructions! Yes, this is Maya and all this rigs used the same setup, to be short its 4 corrective joints for upperarms (to correct forward, back, up and down movement), 2 twist joints for each upperarm and 2 corrective joints for clavicle movement. Mesh proxies also used to make the…
Precisely. But when you render with best render, you get a dark border, which shows up in photoshop: your texture therefore won't tile, because the dark seam will be there. OR because you used materials that react to the Sun-light position, therefore the left and right (or top/down) edges of your render won't match ==>…
Unreal makes it pretty easy https://dev.epicgames.com/documentation/en-us/unreal-engine/water-body-actors-in-unreal-engine I've manually created lava streams that branch and reconnect, just using extruded splines, one for each branch. Then welding the sides together where they meet side-by-side to make the main stream. The…
Darkside Games Studios is looking for an individual to serve as senior 3D environment artist. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The senior 3D environment artist must…
Macbeth Chart is good for referencing colors and or balancing photos. Macbeth Chart "Remember Me" has a great overview of PBR a lot can be gleamed from this. PBR workflow for Remember Me Here is a shot of the passes. The guys that made Remember Me admit that too much micro detailing was added to the Albedo it was a…