He's probably just checking to see if that's the reason for the odd reflections. But to be honest I think It's down to your metallic value. Have you read Allegorithmic's guide on PBR materials? It's for substance but the theory is universal and can be applied to any program that uses the Rough/Metal or Spec/Gloss workflow.…
ThatAnimator: Wow, I appear to of offended you? Sorry matey but this isnt a "weak plea" (perhaps it reads too much like woe me but im just after tips for how people go about planning a reel ;p ), but I appreciate your reply either way. Everyone Else: Cheers for the replies so far, I just basically wanted to discuss how…
Looking for feedback? I find it shallow and pedantic. No, wait. A tropic beach? I never seen one in CryEngine before! Where did you come up with such an original idea? My advice. Add a sun flare, then star-wipe and fade. "(Thread will get updated with a new screenshot after I get a good amount of feedbacks on every image)"…
Thanks for the reply David! and its good to see someone from Leeds met use polycount! :D Thanks for all the advice, and I have tried to implement everything you mentioned into my model, hopefully its looking a little better now. I have attempted to take out unnecessary lines and edge loops that were not effecting the…
Sorry for the late reply. I dont get why it loads slowly, loads fast on my pc, even after I've cleared all temporary internet files etc. Thanks for the replies. @Slave_Zero, it's true that my portfolio also has some pre-rendered stuff with it, but its mostly because if I want to set a foot in the industry(atleast here in…
Animesh, I'm sorry that my reply comes this late, but in the fervor of examination session I have forgotten to check the forums on a later notice (and if I remember correctly the post had to be accepted first and so I couldn't bookmark it). I realize you might not even see this reply, but in case you did and were still…
@Megacorpse : Yeah I agrea. It's a good advice. I will take time to make this. thx :) I have a question about the "Diablo 3 style".:poly122: What is the best way to get the best result ? I mean it's beter to make a Zbrush to bake some map to have a base for texturing ( like this ) Or make a texture from scrach ? I think…
haha. you guys are funny, but its okay makkon, i changed the title.how do you look at art at all? so much has titties. i would hate to see your dad walk around a museum. thanks for all the replies and suggestions, wow, i have gotten more replys on this model only have worked on it for 5 hours than any of my other models. i…
Thanks for the replies. Here's what it looks like in all green: hmmmmm. It does look more fitting, but less interesting color-wise. matroskin: The color was simply an attempt at an interesting color scheme :D . morte: thanks, I don't think I have anything to teach you though! pixelmasher: ^same reply as matroskin ^^…
I have the same problem, the models were made in Max by Relic but they require a unit system of 1 max unit=1m this mean that plenty of things hit the 0.01 units minimun that Max seem to have on most spinner/textinput UI elements. Also the perspective viewport near-clips the mesh if you zoom in on a major body part (like an…