It's a good start. I presume you've got good refs for this but guys like Willem Dafoe (Spiderman or Platoon) are excellent ref. I think the abs and the butt crack are a bit angular in profile, and need smoothing out with an extra edge loop. The back looks good, as do the clavicles.
it's too much hassle I think for mainframe to hire foriengers as people are hired on a contract basis and once the series/show they're working on they let ya go. but usually you get hired back for another show and such. couple classmates worked on the spiderman series and the barbie. apparently animators did some really…
Saw it liked it, and the thing that I feel is being overlooked is that to make a good comic movie, you have to deal with the issues. V for Vendetta was a good movie (even though i didn't like it, I admit it was well acted and well made), the Second Spiderman movie, both of them and this one explored the issues. I haven't…
In your case I would use a concept that is similar to your character and go from there. That way you have a base model that has good proportions. But ideally you should focus on your 2d and learn the basics. If you are trying to model humans just get a lot of reference of the human body and model each part. Here is a…
Sectaur; Thanks, that'd be appreciated. I haven't litened to the original Krang as a matter of fact. Only the Swedish version. KeR; thanks Zergxes; He's being rendered in 3dsmax 8 along with Vray. I guess native Max animation would be the best; but anything that works really. ironbearxl; Thanks, still missing something to…
I loved Spiderman2. Spiderman 3 as a properly developed game would have been sweet, the fundamentals are all there. I certainly didn't mean to fault Treyarch for design decisions, the real screwups I'm sure came from the other side of the aisle, but I guess most movie games are like that. I should try Ultimate Spiderman I…