I've seen this fixed in many different ways and still have no idea which one causes it. Last time someone at work got this was because he was rendering to texture while in an orthographic viewport. As soon as we tried to hit render to texture from a perspective viewport it fixed the problem. I know that if you try to…
I was using a basic skylight with lighttracer, then stripping everything fancy out of the scene and rendering a standard render with the specularity element tag selected so I could just composite the spec with the lighttracer render and keep everything looking the same from 1 render to the other. Thanks again for the…
I'll believe it when they release a tech demo. Until then I believe they can be adequately be disproved from a theoretical standpoint. "Trillions" of "atoms". Whatever. At 32 bit float precision an 8GB graphics card can hold just over 2 billion float 4's in memory. Even if they're streaming from the hard drive that's data…
Just a quick rundown of some of the programs I've used and what I've gathered from them. Max is my primary modeling package, but I've given many others a shot over the years. Silo imo would be the best modeling app to use for a beginner because it doesn't overwhelm the user with complex interfaces, everything's very…
http://digimania.com/ "Epic's engine is also used in RenderDigimania, a standalone app that employs the Unreal technology to render animations created in Maya or Max. You simply model and animate your meshes, then export via FBX or Alembic and import them into RenderDigimania. There you can arrange your assets, add…
Hey there ;) Here are few of my latest pieces I did. This is a WIP of a lowpoly model done for a game project I was working on: Floor panel for the same project as above: Rusted pipe modeled for fun: Another pipe. I would model and texture it differently now after some time: Some simple tables: Mattresses: Spaceship: Alien…
Check this link out... Should lead you to a lot of great tutorials on lighting in renderers such as Mental Ray... since it is built into max. Lighting something is going to be way more complex than just a 3 point setup. You have to have a really great understanding on materials, lights, and rendering out multiple passes.…
In 3ds Max Open "Render Setup" [F10] Panel "Common", rollout "Assign Renderer", set "mental ray Renderer" Open "Material Editor" [m] Select a square material slot Select a new material type by pressing the button on the right of the material name, the default is "Standard" In the Material/Map Browser Dialog GroupBox…
wow, it's really coming along. nice :) in my opinion, the main problem is that the render right now is very flat. get some reference of some really nice renders you like and play with it a bit maybe?? try and do a super high contrast render with one or two lights and comp that one and this one together in photoshop so you…
I know when you set the render engine in Max to render with Radiostiy turned on, it saves the lighting info to a vertex paint like channel. You can then go in and actually paint and touch up lighting using the vertex paint tools. OR they want you to render out shadow maps? Maybe Ambient Occlusion Maps? OR they want you to…