---@perna if you want to be analytical and objective possibly even productive comparing tools i gave you some ideas in my previous post. im not going to get into any max vs maya sword fighting. i don't think anyone is much interested in that sort of thing. most of the posts have been to the effect that it is a personal…
http://www.itchstudios.com/psg/art_tut.htm Maybe I'm out of place posting links here (sorry if so), because I'm surprised nobody posted this yet, but it's one of the most famous 2d digital painting tutorials on the web. Hopefully once you read it you will understand how important fundamentals and practice are. Also, I'd…
@Biomag That sculpt looks great, and could be very helpfull. Thanks a lot for the tip! @Geocat Wow, thank you so much for all the critique, links and references. I totally agree what you said about 3D.SK. I had the subscription for a year while a go, and I almost only used it with spotlight to paint base for skin textures.…
Thanks Potm! First thing I'll share is actually something I do when I finish a piece. I like to do post-mortems on finished pieces that one, took a while, and two, didn't turn out the way I wanted. What's important is that I actually write these things down and they form the foundation of what I do differently for my next…
To preface this “article” : Everything stated here is totally anecdotal, as in, based on my own experience and what I observe\talk\learn through other professionals. It DOES NOT necessarily represent my current employer views nor i speak on their behalf, this is opinionated and seen through the glasses of my own individual…
Earlier on the floor was a mesh but that had problems of its own so it is a bsp atm. As for the walls I agree I will separate them and re-import them. It does have a post process on it, which is why it has a reddish tint to it, I will go back and mess around with the bloom I personally didn't think it would fit my scene…
I have no problems with criticism. If you read older posts you will see that I have altered my gun in ways to try to make it better. It's just that everytime you post you pick out something new to harp on and to me it seems like it will never be good enough. I know that you are right on most occasions and I'm not saying…
Hi everyone! I’m pretty new to UE5 and real-time rendering, and I’d really appreciate some feedback on this scene. My main goal here is to achieve realistic, volumetric lighting and overall atmosphere — something close to the reference image that I’ve attached as well. Right now the scene doesn’t feel quite there yet,…
Cheers for the comments guys! Here's an update of my Gnar sculpt. I've done most of the retopo as well, will post that up when it's done. I've also been working on my Mega Gnar, will post something soon, not happy with it yet but will have to post it up soon for some feedback.
it's just fine if you like and you think he deserves to be posted in front page, i have no problem with that, before i posted any comment just reading the comments make the demonstration of a bad idea from polycount admin. the reading i got from the replied posted after the thread was featured, isn't the feedback the guy…