Hey Eric, thank you for the feedback. Your help is really invaluable. I will fix all the problems and re-post it here. About the chromatic aberration, I put it at 0.12 on Marmoset camera. i am not sure where I saw this instruction. I was doing a lot of research on internet. My main resource was Marmoset tutorials, and…
Every time before I post a thread I check half of an internet, including this forum and as I said in other words: the solutions didn't work for me. I use edge padding. Eevee/Cycles, the problem appears no matter of rendering engine. I forgot to mention the software and actually it's probably important thing here, sorry.…
@ANıL İŞBİLİR At this point if you want some feedback you will need to upload a Marmoset viewer, because these pictures just look great :wink: @nickcomeau : I just made tutorial about photogrammetry, it focuses more on tileable textures but it still explains all the photogrammetry process. You could also have a look at the…
Some people like @Cglewis have given you good feedback already. Also, your first rock model (titled as Boulder), the one in Marmoset, has baked AO in the albedo, which is wrong in PBR models. What I gathered from there was that you either: keep old wrong PBR models (so I recommend you to fix it or get rid of it) or you…
export your textures from substance I prefer to use .TGA but thats just me. spec, diff, norm any other slot that a base mat in marmoset uses create a sphere export it from your 3d package as an .fbx import it into marmoset open marmoset, import your mesh, create a new mat and assign the textures. apply the mat to the mesh…
Thank you ^-^ I'm really bad with lighting, so i just throw a random decent marmoset setup with some tweak. The final result is pretty much going to be bright as well, since there's neon over the cake, and it will be a bright sunny day. also i have issue making my glass material look good on marmoset :X if you see on my…
Toolbag v4.06 (4064) Win10 laptop Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz 2.30 GHz Ram: 8.00 GB 64-bit operating system, x64-based processor Hi guys. Here is a view of the albedo in Marmoset: wireframe on for reference. (above) This is the exported map. 2 formats: TGA 8 bit, PNG 16 bit. Both the same result. Turning off…
i want to have these maps as it is in marmoset toolbag. Nice and neat, why is arnold complicated like this. my normal maps are set to tangent space normals, RAW image flipped G channel and still have this problem
Thanks. I agree, lighting and rendering aren't my strongest areas. The shot was in Marmoset; I've been tweaking the material a lot so still a bit further to go then :)
Yep, I've resigned myself to previewing in marmoset exclusively. Why exactly Autodesk would change something AGAIN is beyond me. Seems like a form of sport, really.