That is a horrible argument; you're completely misusing the phrase. That phrase means that you can't blame a bad result on bad tools. But good tools will still allow you to do a job faster and easier. Not only is time extremely important for any professional, but that ridiculous phrase is rendered completely invalid in…
1) There's a LOT you can do with Transfer Attributes in Maya, like shrink-wrapping one mesh to another or alinging a selection of vertices to a plane to mimic 3DS's "make planer" option. The advantage though is that you can then move the plane like a deformer, repositioning the attached verts with it. 2) With Adobe…
You mentioned a good point. Games will become more realistic and/or complex for sure. Which in turn will require more time/money/skilled people. However, having more power could help alleviate time spent messing with tech issues or extreme memory constraints, and let artists get stuff done faster/easier. I think a big part…
Well, on some days things like the new Outlook/Word/wordpad "improved" UIs can really make me sad - especially when I have no other alternative to use. Of course, their article "makes sense" - but it also filled with what I like to call "bad good ideas". Yeah, right ? That seems to make sense, and whoever wrote that down…
Aaaand I think I'm done! I added some more geometry to the sleeves, they were a bit janky. And played around in marmoset. Im not very experienced in Marmoset yet, but I love the baking tool there! So much better than Substance Painter. Also, the beautiful characters design is created by Alfaunshifha!…
Built all the levels in Max and then had to seperate every polygon that I wanted to light up on its own when the player stood on it. I'll always remember how the coliseum was broken down into 600+ seperate pieces and it took hours. Obviously human error meant I missed a few polygons and at some point I must have used the…
I use it alot, mostly for the retopo tools, which are still the best (even the new Topogun doesn't quite beat it in my opinion, it might eventually though). The other stuff seems pretty cool too, I use the painting regularly to fix seams (with the integrated photoshop projection bridge). Haven't done much with the voxels…
I can help you on here. I used to use xNormals to bake. Sorry I didn't see you mentioned that. Are you using the ray distance calculator tool? I know all the cool kids use cages but I never have. Try making your cage bigger first it looks like the high res is penetrating it? but like I said I don't use them so I'm not sure.
As you could probably see i took off the belt accessories and knee pads, I done this for 3 reasons, Not being able to neatly sew the kneepads on, Lack of rigging skill atm to attach the side pouches, and to be able to achieve a decent skinning quicker. I do plan on putting these pad sand bags on once my knowledge and…
I'm currently unwrapping an environment that I will be hand-painting, so the more of this style I get to see, the better. :) I would say that your textures are cool, but I think the cliff texture needs a bit more contrast, as it is showing a little flat on the model. Also on that texture, where you have used the smudge…