Hey everyone, I'm currently working on a 3D modeling project for a game and I'm wondering about the best workflow for attaching windows to a building. Should I merge the vertices of the window with the building (which would consequently add edges to the base of the building, making it a single composite part), or would it…
My newest project. Will be part of a bigger scene. More pictures and wireframes on my artstation : https://www.artstation.com/artwork/3Pzxo More pictures and wireframes on my artstation : https://www.artstation.com/artwork/3Pzxo
@Zi0 this is the high poly. I already fixed the parts that teodar23 pointed out by performing a union operation with the receiver. Also, what two holes are you talking about? This is the progress from today, I ended up doing a different grip and mag than I planned but it turned out OK. I also did some small fixes. The only…
I agree. When I got to the "second" part that's actually when I quit playing. I had the most fun researching all the ships and just got so buffed up I just massacred every star system and took the upgrades by force. Set the start system to 150 or 200 and medium difficulty. I'm so powerful at my part of the game it's…
Well I find that playing video-games is both relaxing and kind of research for me. It tend to get me motivated to do some art when I see some brilliant art in games. I find that studying how other people go about it helps my own workflow. Right now I've also started taking some pointers from the fellas here and divided my…
@Vertucio: Thanks, didn't noticed it before. Will correct it once I get to the weapon part. Currently I'm focused on the base. Simply because I want to train my texturing skills. :) @Bodizz: Always one of my problems "How sharp should the edges be?" :) I used a simple double turbo-smooth on this one, maybe I should rework…