Yeah, if you bring in the highest Sub-d level, then as long as the original mesh was all quads, you should be able to just use the "Reconstruct Subdiv" button in the Geometry rollout of the Tool palette, to create each lower level. You may need to turn on UVs for the model before it will let you do this (so if it doesn't…
What glynn is saying is true on technicalities. They used to show Lost on channel 4(UK) but then Sky bought the rights, so basically you now have to pay to watch Lost, channel 4 stopped showing it after season 2 i think. What gets me, is the fact that if I own an album/game on one platform its necessary to pay for the same…
If you apply the height map in a displacement, you should give the mesh some base subdivision so it can tessellate from there. Anyways, Using displacement map on hard surfaces / small / sharp / simple details like this isn't really a good approach and its very wasteful. You should just give it that 24 extra triangles to…
I just bought the paid version of Mystic Thumbs, and I must say it's excellent. It has lots of cool options like enabling different transparency settings per image type. And right click options for refreshing individual thumbnails, or clearing the entire cache. I had used the free version for a long time, but the paid…
fallout just had a really shitty presentation. They made the game look incredibly easy and thereby boring because they had all the weapons (ever heard of letting the gamer discover the cool shit instead of spoiling it beforehand and making it look as ordinary as a pistol.) and not only that but they had some cheats or…
I just wrote a quick version today that works by making the pivot of the tumble the CENTER of whatever selection you've made. Hopefully that's a decent behaviour, but let me know if there's something different you want. You can grab it here [edit] ah I don't know why I try to do any work when I'm hugely distracted. I made…
NEX is baddass. Their messing with the controls alot in the betas, but for v1 the controls are (sense theirs no readme afaik): Selection: full loop/ring = select edge/vert/poly and ctrl+shift double click on non-adjacent one. partial loop/ring = select edge/vert and ctrl+shift double click on adjacent one. Other = Edge…
I'd say don't use smoothing groups at all. If the game can't display normalmaps the looks will be shot to hell anyway because your diffuse texture is insufficient for faking all that detail and the default view will be with normalmaps enabled. Besides, the systems that can't do normalmaps can usually be safely ignored if…
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Hi ppl, I just wonder what solutions there might be out there to solve this case, if you wanna change a character rig (esp. mgear rig) after the animation has already started and animators have already produced animations that you don't want to put in the trash bin... Since (as far as I know) iterative work is quite…