I decided to try my hand at capturing textures with a cross polarizing light setup and this was the result of todays test. I generated albedo, normal and specular/roughness maps. The relevant equipment I used is as listed:* Canon 7D * Canon EF 28mm F1.8 USM * B+W Circular Polarizer * Canon 430EX II Flash * Manfrotto…
Agreed, you are basically inviting scrutiny in a very obvious way. The focal length might be something that plays a role subconsciously (although I don't think it's very unusual) but the low angle and strange placement with one corner over the edge looks out of the ordinary immediately. Some of this could be used…
It's me again, need more tech assistance on rendering. Usually a piece of geo with an AO render pass in Maya works well, but as soon as an alpha gets insterted into the scene, things get tricky. And tricked is where I'm at. As you can see on the bottom render, there are many intersecting lines where the plane meets the…
I like this idea a lot. sounds fun :D 600-800 Unit area for heroes to stay in order to get the cart going ? So theoretically, they act like couriers that have only one slot, and can only pick up gems/crystals. In this case, i think heroes shouldn't be allowed to carry those gems/crystals, but logically it is weird :D why…
(And fixed) Was just gonna say that the whole project will be hand painted so you'll see bits of it in there as it gets done. Still experimenting with style at this point. I have been told 'Cyberpunk Children's Book Noir'. It may be beyond me but I'll try.
Well, i'm no pro here but here is what I think. -The shape overall is not that much interesting...it's all made of simple boxes here and there without real volume to it. -Is it an old radar tower or a functional one ? Because your your texture tells us that this tower is quite abandoned or something like that. -You should…
I agree that your models so far work nicely without normals, more like the old gen stuff which is a fine skill. I wouldnt worry about jumping into normals until you get a job. You wouldn't become good enough in normals to make a whole new portfolio and get a next gen job that fast anyway. So focus on your current strength,…
Multiple UV/Texture Sets are supported, all you need to do is apply a material per UV set to your low poly mesh and enable Multiple Texture Sets, so you should be doing everything correctly. It sounds like Toolbag is freezing when you attempt to bake, which may or may not be related to the texture set feature. Does the…
Ahh Buddy I was actually just thinking of posting the Heath Ledger one lol. I cracked up at work when I heard that. So fucked up... lol I was born with a dick in my brain, yeah fucked in the head My stepfather said that I sucked in the bed 'Til one night he snuck in and said We're going out back, I want my dick sucked in…