Nice study. Just wanted to point that wood looks like a caramel chocolate. As for a whole topic about orb/faf textures i do not think that this is hard. Its quite easy if you understand what are you doing. First of all you need to know what matcaps actualy are. And the answer is simple, its a phong model set to camera and…
Firstly, here is exactly the tutorial I think you need. http://3dmotive.com/series/hand-painted-texturing.html Now, onto the things I've noticed. 1. Lighting is flat. Every element on the sword has an arbitrary lighting direction and it's destroying your form. Try and concentrate the highlight on the blade to a section of…
Hi everyone, as the title describes I'm inexperienced with hand painted styled textures but it is something that I would like to learn.I make this topic in order to keep myself on track while taking critiques and advice from people who know what is going on with hand painted stuff.I'll try to update as much as…
I've decided it's time I push myself into leveling up my hand-painted skills. Gonna just do a bust to cut down on sculpting and topo time. I wanna spend most of my time perfecting my textures. Concept by the AMAZING Avery Coleman. My hand-painted eyes might not be as strong as some of yours, so feel free to point out…
Hi Community I was looking through Google and through this forum recently but could`nt find any help, so I desperately start this thread. I was wondering if there is a way to name joints and handles so their names will appear not only in the hypershade/outliner but in the viewport aswell. To give an example: There are 2…
Even though you mentioned its part of the project guidelines to make an existing model old or new, I would recommend working on just a normal hand first, trying to get it looking as realistic looking as you can - that alone can prove quite challenging. Trying to create an aged hand with wrinkles, details, etc. will just…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Decided to try my hand at hand painted textures. Did a fair bit of real painting before 3D but never tried it before. The textures are kinda inconsistent as I got better as I went, first was the dagger, then the table and the floor was the last piece. Didnt want to model anything to fancy as the focus was the textures.…
Hello Polycounter! I've been working on a Hand Painted Gun Pack over the last week as part of a Portfolio Piece & to work on my Hand Painting. This will be a Pack of 10 Including: - 1 Melee Weapon (1/1 Complete) - 2 Pistols (2/2 Complete) - 2 Sub-machine Guns - 2 Assault Rifles - 1 Shotgun - 1 Sniper Rifle - 1 Rocker…
Currently working on a portfolio scene. To brush up my hand-painted skills. Platform: Mobile Style: Hand-painted (Blizzard inspired, note this scene was conceptualised before Overwatch was announced. It is quite uncanny for me to see that the idea's and concepts I had actually are extremely similar to blizzards level…