More progress on textures, I plan to get them to a refined state by the end of this week. Any feedback is welcome and much appreciated. Also I cannot decide if I should use a white background or a darker background. So any advice on that would be helpful. (the light background variant is on the next message because for…
Hi -Not Remote Work- We are currently looking for a UE4 programmer/Cinematic artist that has a deep understanding of the engine, with knowledge of setting up tracked cameras, the ability to match frame rates and camera settings, and engine to end display workflows. We understand this is a very broad job description, but as…
Our industry is unique in that experienced professionals don't always branch out to start independent studios and remain rooted to their current studio long term taking on additional work to stay relevant because redundancies owing to lack of work are commonplace. This is more the case at studios that have stability…
Hey to all, I was wondering, if anyone in here is willing to share some insight and maybe (pretty please) share idea and techniques on how to create and fake special materials/effects in UDK to save up on resources for low-end, small/portable quality games. An example of what I mean, is recently (after much beginner…
Hey PC My and a fellow classmate are starting our 2 month long end of year school project. We've opted to do an environment inside of UE4. We are balls deep in the pre-production stage at the moment, but I thought i'd make a thread to get some crits on this project early seeing how, speaking for myself, pre-production has…
Hey, I'm making a character in Zbrush from a base mesh I made in 3ds Max. The base mesh had fairly good topology and flow as I modelled it after references of humanoid wireframes. I've divided it many times and it's now at about 20 million polygons since wrinkles etc. demanded it. In order to do this, I had to split it…
Hi All, This week's brand new free-to-use-with-attribution music tracks are: On my Fantasy 13 page: "VILLAGE LIFE WAS HARD" – (Looping) You can listen to it here: https://soundimage.org/wp-content/uploads/2026/01/Village-Life-was-Hard.ogg And download it here: https://soundimage.org/fantasy-13/ We also have: On my Puzzle…
I also had this question recently. I took some models from modern games (PUBG, MK11) and pretty much all of them do have thickness on "hanging" parts of their clothing - even if a tiny amount. Which seems like it's bound to have inter-penetrations when it's simulated. I guess I'm just thinking in terms of Unity cloth sim -…
Hello everyone Here are blockout for russian contest "Mage Tower". Little description: We have "indestructible" mage tower, mage and his enemy, that destroys mage towers all around the world. I have to show mightiness of tower, moment of fight, where our mage at the limit of strength, and the end is near(probably). Scene…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all:https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c:Looks alright, img is…