(Unfortunately I have not mastered English) 70's/80's的科幻作品中不乏对外星人或某些族类的神话式设想,这使他们在科技水平高度发达的世界里依然保有某些富有神秘色彩的“非科技”文化或行为习惯,比如星球大战中的原力设定,铁血战士的狩猎仪式等等。于是我就制作了这把被称为“伏尔甘(希腊神话中的火神,他为众神打造了各种武器)之炉”的沙漠之鹰手枪:它是一个由卯钉、金属和划痕组成的枪体大杂烩。我试图通过它热烈的色调、身经百战的纹理细节和表面那些“粗心大意”的图块拼接来体现一种原始、硬派的神话力量。我想这会更突出沙漠之鹰这把沉重的大口径手枪对敌人的心理压倒性,而不是突出它的实用性或精密性。…
Hey everyone! I came to the realization a while ago that my portfolio was entirely lacking in the environment department. So I went on the hunt and ended up deciding on actualizing one of concepts that Cory Loftis generated for Wildstar: I'm hoping that I end up doing it justice. : ) Some goals I have for this project: 1)…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
One more small update to keep this thread alive. This time I have worked mostly on UV. Changes in geometry are insignificant and don't deserve attention. From the technical point of view I am aiming for something like World of Tanks quality. So I wondered if there are some models online to examine them and I came across…