Hey everyone! I’m calling this environment finished now. =) This project started out as a simple idea but turned into a really fun deep dive into lighting, fog, mood, and scene readability. I learned a lot along the way, especially with Unreal’s exposure settings and how to shape a dark scene without losing clarity. Since…
My hearth animation came out in today's Kel'Thuzad's patch. If you're a Zagara player I hope you like it! https://www.thebrokentangent.com/news/2017/9/4/post-9-zagara-hearth
I'm just trying to understand your problem so I'm not giving bad advice. You have a regular texture with albedo, normal, roughness, etc. The top is your trim in which you need regular texture settings. The bottom is decals in which you need decal settings. If you change the texture to decal, it works fine but you can't use…
Those are two separate things, multitexture vs decsls. Neither is dependent on the other. There is no standard practice, it all depends. Channel-packing decals makes sense sometimes, but only if you want to apply a single color for each one. Channels are each grayscale.
Desert Eagle | Flagship Side View The Desert Eagle Flag ship is inspired by space crafts from 70's and 80's era science fiction. The main idea was to simulate strong alloys that spacecrafts were constructed from. Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=678748124 UV Sheet
Checkout Frankpolygon's weapon component modeling techniques when dealing with various shapes whether curved or planar. https://polycount.com/discussion/comment/2805809/#Comment_2805809 https://polycount.com/discussion/comment/2804901/#Comment_2804901 https://polycount.com/discussion/comment/2805119/#Comment_2805119
Hello everyone. Update. Very slowly continue )) * changed the grass. Train has found rust. added the decal under the rails and gravel, as well as some new propsy. Decay of a pixel, nathdevlin do not worry, debris and broken pieces will necessarily be some new image:
Hi! While you write "decals", from looking at the images, I can't tell whether you merge the previously baked details into the texture or actually use decal meshes with a fitting shader in engine. If you search for decal in the wiki it brings up some informative threads/resources next to general…