Updated! Fixed the registering so it will now work with recent builds and has been tested with r34958! http://www.metalliandy.com/downloads/scripts/add_mesh_chain_mail_023.py http://www.metalliandy.com/downloads/scripts/fastloop_016.py
@dGreenberg thanks 😄 For this render I just used the basic material and then I composed all the passes ( bpr render, Ao, Shadows and lights) in Photoshop. Hope that helps! -D
ya diffuse pass would definitely do it or may be u can go to light and deselecl emit specular and illuminate bny defaul and u would get a similar effect
Thanks, bounchfx! This is the second time someone's told me I've beaten them to do something. For the record, I'm not spying on any of you... *hastily hides satellite surveillance data*.
That's a good point Quasar and yes it does but it aint the best. Malcolm, are you using BPT bevel? 'Cos you should be. It's so much better than the Maya native one.