yeah playing on PC right now, i had that problem just exit the match and reload into another one it should work. some matches fill up quicker than others.
Waz can make hotkeys for weapons and apparell, go to the screen with them, hold down a key from 1-8 and click on the item, that creates a hotkey. To holster a weapon hold reload.
So when you talk about the explode bake, do you work with the keyframe method, or just save before, move everything, bake and then reload from your save file?
could try saving out the uv's then reloading them on to an obj of the model. ie export then import. Try attaching the model to a box then deleting the box.
No no, not the reload animation, the *fire* animation. Most revolver animations that i've seen rotate the cylinder one bullet, and then just snap back to the rig pose.
You'll need to separate the component that's transparent as another mesh group (object within exported FBX/OBJ) and reload it into 3DO. The steps are covered in my DDO tutorial. CTRL+F to "once the project".
The link says *.zip but you've linked directly to the *.ZBP file so I've got the brush and can load it through lightbox, but no alpha. EDIT: Strange, on reloading the alpha is there. Works fine, cheers :)