@pryzern: could be a head band, but the color being so similar screams permanent. Maybe she's like a rabbit and has a small round tail that we can't see? Can't wait to see what won...wanna start early so I actually have time to texture if not maybe try a Zbrush run at it. A friend just gave me this book for my birthday…
@sargentcrunch : It's made with Mudbox but I used the same tools to get the same forms. Thx for the tip, I'll check that tutorial asap. @ PryZern : Indeed. I also turned off mipmaps to catch all the detail. Unfortunately it results in jaggy edges. @luge : There's an amplify tool which kinda works like pinch in Zbrush, I…
I agree with everything PyrZern said. Take that advice! The multiple shots thing (with relevant information) is very important. Website-wise.....IMO, the top section with your dude-in-a-hat and navigation is way too big. It takes up a lot of space that requires me to scroll down to see even the first few pieces. I think…
I'm looking into the eyes, thanks for that feedback Pyrzen! So I have a question. I'm trying to figure out how to render in Mental Ray so I get the hair, but I also want to get PBR textures, since I'm using Substance Painter. I have been researching for the past 4 days and cannot figure out how to do it in Maya! What would…
Magicwalker. Yeah that is right I guess :D Will make my " next old warrior" a lot more dirty :D @ Pyzern: Don't feel bad about it mate. Everyone does a great job at Character Challenges as best as they can and time is never enough to do everything by yourself. So cheers ! :D @ DWalker: Wow ! That is some sage advice mate.…
Look at your own finger. The image on the Top right looks like its stretched out straight. But the PIP Joint looks like its bent. The only way that could be is if the finger was broken at the joint (one of my fingers looks like that ha!). If the PIP Joint was to be bent like that the DIP Joint would also be bent meaning…
@ivanzu : Thanks for the feedback. I'm really new to Maya and as you can see the island mesh is very unstable. The top of it is barely UV mapped ( hence the lack of texturing )and I'm dreading the day I'll have to redo it ( Tomorrow *shudder* ). @PryZern : Me too! I'm still thinking about it. I'm imagining the character…
This is a quick side project I started when waiting for Wildstar to download today. I'll be working on it in my free time--when I'm not working on my character I'm making for Pyzern's monthly newb challenge. I was inspired to make a character with an awesome looking over-sized hoodie and a unique pair of boots after…
I think I'm gonna take Almighty_Gir's advice and take the time to study skulls, the muscle structure, and everything that makes up a face. I've started a thread on this, so if you'd be so kind as to pop in there sometime this week that'd be much appreciated. I can only hope that I can learn and improve anywhere near as…
CaptainBlasto Thanks! That is an amazing list. Ill certainly be referring back to it. Im going to try to explain our thoughts, so far, on the different aspects you outlined. We are planning on having one character model for the main character, but with the option to change hair style/facial hair but limiting it to…