slowly getting back on working on my OC after being frustrated with it for a while, still defining the forms/proportions but it already feels way more skin-like than before also, another weapon concept attempt, really liked this one, i will probably make it
We need another run of those, I've knackered my hoody Today I went to see a bunch of students, talked to them about getting jobs and mucked around with their projects. I came away feeling pretty good about the future of the industry round here.
Cool theme / style for the project. The bike has interesting shapes in silhouette and nice surface contours. I also think the detail hierarchy reads well / is interesting. As far as the ergonomics are concerned, I would get an actual human figure posed in there (prefab asset, simple blockout or whatever) so you can really…
Greetings Fellow Creatives! My quest continues to make every looping track on my site available in higher-quality Ogg format, so this week we have: "THE ITALIAN HEIST" You can listen to it here: https://soundimage.org/wp-content/uploads/2026/06/The-Italian-Heist.ogg And freely download it here:…
got bored decided I should build an infinite runner decided that was boring decided I should build a 2d runner where the world is generated like minecraft (deterministic, generated in chunks etc.) and the player actually moves in space (forever) did that, pretty cool remembered I make 3d things because I hate dealing with…
Good for you, I guess. What was the time you took your first gig, 2004? I was attending middle shool and playing Serious Sam back then. Or was it even earlier? Maybye I should have taken that nanny hostage and keep the razor on her throat untill they buy me a PC so I could start building a portfolio right away. You can't…
Stormseeker Games is seeking an experienced Sci-Fi Concept Artist to help define the visual identity of starships for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with:* Spaceships and starship interiors * Science fiction architecture * Visual development and worldbuilding *…
Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…