The info on the top right of the viewport should already show it. Depending on what version you're using, there's a button on the top right(I think it's an I) to toggle it.
Top of the UI, button to the right of the 'ref coordinates system' dropdown, open the flyout and change from 'use pivot point centre' to 'use selection centre'
Hey Stormyba! You can add more textures during the Base Creation step: The option is at the bottom with the button labeled "Add more channels..." :smile:
It could have edited normals, which are fixed in place. Add an Edit Normals modifier, select all the normals, and press the Reset button, then Collapse the stack.
If you long press the align buttons, there's a second tool that straightens loops without mashing them all together on one plane (if that's what you meant).
You would do that with the actual modifier. There's a button labeled Instanced Node. You hit that, then click on some object (the one sided plane), and it will use that as that hairs.