Yup! So was attempting a practice I've used for next gen consoles by having the sights being their own 1k texture, but wasn't really thinking since I realized later the AK sights are super basic and a good distance from the camera and wouldn't really take full advantage of their own sheet. But what's done is done. So it's…
No one is making any money anymore. Console and PC sales are continuing to drop quarter after quarter. Studios are closing down left and right. Games in general or becoming super high risk for publishers to invest in with astronomical development and marketing cost, which is only going to increase with the introduction…
Ruz: if I focused on drawing for 5 years and end up being as good as your heroes would you shrug and say I just have some genetic advantage over you or would you come over to my side of thinking? I find the current gen art pipeline tedious and boring so I may have to switch over to concept art if the "old school" diffuse…
Thanks a lot. I will see if I can push it a little bit further. Unfortunately I have no clue of how to do all the post process stuff in UE4, so still a lot to learn. So far there are no plans to expanding the scene. The basic idea was to do a small scifi scene (and finally complete one^^) while using current gen workflows…
Your polycount looks ok to me for a current gen game, particularly if you're planning on making LODs. You could drastically reduce the polycount of some of your props but still keep the silhouette pretty much intact for being seen at a distance. Since you're using Maya, you could see what effect your LODs will have by…
Things I'd improve - remodel a HP mesh of the clothing and include some wrinkles, will definately improve the overall look of the character and if you showing next gen models, most do have cloth wrinkles. - make her face a little less manny. - Improve that skin texture, needs more natural colors. - rig the character and…
Some good advice from Tyler there and what he said would really make this piece stand out and pop. To quote him again "You gotta step it up if you want to get past the hoards of people looking to get next gen artist jobs. " -Tyler thats very true... You gotta show you have what it takes and just blow people away any chance…
It depends a lot on the asset and how fast you work, but that would be a discount rate for a test asset. I have done a pretty decent skin-gen pokemon style character in an hour. $300 for an hour of work is pretty good. Some small tweaks as you work are totally reasonable and expected. You should give them updates as you…
BLAH Motherfucking crisis doesn't run on any of my computers reminding me of why i'm fed up with all this next gen dickery. I LOVE old games like magic carpet. SO much more potential there. I want to make a game with an expansive universe to explore with destructible environment, awesome rpg elements, hundreds of npcs....…
https://www.xsens.com/products/xsens-mvn-animate/ It's a little higher than your price range but it's sooo good, soo clean, so easy to work with. I love that it isn't bound to an optical system and works off of inertial sensors, so it isn't software trying to figure out what is going on through a camera it's positional…