Hmmm ... I don't think that these LoL UVs are intentional, as even the way the foliage parts with alphas are scattered around other parts makes no sense. To me this looks more like the result of some techart post-process automatically applied to one or multiple assets after the fact, yet negatively affecting the…
Day 94 of #360daysofart 🟦 I watched two modeling videos, one by SnSmNtNs (Pillow Patterns tutorial) and the other by John Dickinson (Barrel Bolt tutorial) 🟦 I fixed some parts in the torch light models to properly match the reference 🟦 I studied the cover part of my torch-light model and made several attempts to model it,…
3D Artist Ambassador Program - Experiment with 3D scanning app & be paid for your creativity! We’re looking to partner with talented 3D artists who are interested in creating and sharing unique content with Display.land, a new 3D capture scanning app by Ubiquity6. Using the app, we want creators to create interesting,…
No, you don't "apply the reflection map to the body" - you start by look up how reflection mapping (of any kind) is done in the Maya realtime viewport, setup some test scenes accordingly to understand how it works, and then apply what you learned to display this model as desired. (of course ultimately the reflection…