To answer your question on choosing the right programs and projects to work on, i would suggest that you work hard to get a good understanding of hard surface modeling and prop making. This has to be your grounding as a 3d artist because all art positions will require you to make objects using hard surface modeling at some…
If your base mesh has evenly distributed, clean topo then you can subdivide and sculpt normally no problem. However if you're starting with low poly table with a few big flat polygons for the surface when you subdivide all the density will be in the edges and not enough to sculpt with on the surface. If you Dynamesh you'd…
I think the next big step in Aerodynamics would be flexible wing structures that can stiffen up or bend when needed. The profiles would be adaptive to the speed or cornering situation. You can already see it on the front splitter of a Ferrari 458 Italia and todays F1 cars. This already eliminates the need for control…
Throw down a few indivudual larger signs of wear/damage. For instance some large marks of wear from the bolt handle. Some wear that's larger than your atm overall wear will make your rifle appear more rifle size and not that oversized, thus more "real life" I'd also suggest upping the spec and lowering the texture of…
These are looking nice so far! To me, I think your saturation is fine for now if your going for a more stylized look, although if you are going to light these in an environment you may need to tweak it at that point. As long as you keep the metals overall surface values fairly low (no higher than around the middle of the…
Copy Skin Weights is your friend in Maya. 1. Make your new mesh 2. Bind new mesh to the same skeleton 3. Select old mesh + new mesh (in that order) and go to Skin menu > Edit Smooth Skin > Copy Skin Weights and try different settings. I recommend these settings: Surface association: Closest Point on Surface Influence…
Most of your inset panels and grooves are perpendicular to the surface you'll be baking from. You'll want to angle them a bit if you want to bake to a flat surface. As a quick demo, take a flat plane and extrude straight down a pattern like the basic grille like over the speaker cover. Then look at the plane straight on in…
My first thought was this was some sort of microscope. And I think that's due to viewer not knowing how big or small it is with the screenshots provided. I don't believe the blurry background is helping. Is that just a photo? The lighting of the background does not match with the lighting of your model. I can't tell what…
Racer, you really should check out the eat3d hard surface 2 DVD. Their method is good because you pretty much have all the controll you need over edge obesity since you usually start by concepting and blocking out the mesh with dirty/ugly hard surface brushes and dynamesh booleans, then you retopo it right inside of…
I would try and define and maintain the hard surface shapes of the barrel before you begin sculpting. At the moment it looks very organic and soft. If you're not familiar with sub-d modeling you may want to research it a little bit. Adding control loops/edges will help maintain the hard surface shapes you should be…